Nvidia
Nvidia | |
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Sector | Information Technology"Information Technology" is not in the list (Buildings, Cybersecurity and Privacy, Data, Education, Public Safety, Rural, Smart Region, Transportation, Utility, Wellbeing, ...) of allowed values for the "Has sector" property. |
Industry | 45301020"45301020" is not in the list (Energy, Materials, Capital Goods, Commercial & Professional Services, Transportation, Automobiles & Components, Consumer Durables & Apparel, Consumer Services, Retailing, Food & Staples Retailing, ...) of allowed values for the "Has industry" property. |
Type | "Public Company" is not in the list (Sole proprietorship, Partnership, Nonprofit, Other, Federal Government, State Government, Local Government, Public, Employee Owned, Private, ...) of allowed values for the "Has biztype" property. |
Founded | April 5, 1993 |
Founder(s) | Jensen Huang Curtis Priem Chris Malachowsky |
City, State | Santa Clara, California |
Country | U.S. |
Area served | Worldwide |
Key Executives | Property "Has eJensen HuangPresident & CEOecutives" (as page type) with input value "Jensen HuangPresident & CEO" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. [[Jensen Huang President & CEO]] |
Revenue | $2.85 billion€ 2.508 <br />£ 2.109 <br />CA$ 3.62 <br />CNY 18.041 <br />KRW 3.493 <br /> |
Number of employees | 18,100 |
Sponsorship Level | Sponsor |
Nvidia was founded on April 5, 1993, by Jensen Huang (CEO as of 2020), a Taiwanese American, previously director of CoreWare at LSI Logic and a microprocessor designer at Advanced Micro Devices (AMD), Chris Malachowsky, an electrical engineer who worked at Sun Microsystems, and Curtis Priem, previously a senior staff engineer and graphics chip designer at Sun Microsystems.
In 1993, the three co-founders believed that the proper direction for the next wave of computing was accelerated or graphics-based computing because it could solve problems that general-purpose computing could not. They also observed that video games were simultaneously one of the most computationally challenging problems and would have incredibly high sales volume. Video games became the company's flywheel to reach large markets and funding huge R&D to solve massive computational problems. With only $40,000 in the bank, the company was born.[23] The company subsequently received $20 million of venture capital funding from Sequoia Capital and others Nvidia initially had no name and the co-founders named all their files NV, as in "next version". The need to incorporate the company prompted the co-founders to review all words with those two letters, leading them to "invidia", the Latin word for "envy". Nvidia went public on January 22, 1999.