Nvidia: Difference between revisions
No edit summary |
No edit summary |
||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Organization | ||
|logo=2560px-Nvidia logo.svg.png | |logo=2560px-Nvidia logo.svg.png | ||
|sector= | |sector=Data | ||
|industry= | |industry=Semiconductors & Semiconductor Equipment | ||
|type=Public Company | |type=Public Company | ||
|foundation=April 5, 1993 | |foundation=April 5, 1993 | ||
|founder=Jensen Huang | |founder=Jensen Huang , Curtis Priem, Chris Malachowsky | ||
|location_city=Santa Clara, California | |location_city=Santa Clara, California | ||
|location_country=U.S. | |location_country=U.S. | ||
|area_served=Worldwide | |area_served=Worldwide | ||
|key_people=Jensen Huang | |key_people=Jensen Huang | ||
|products=Graphics processing units | |products=Graphics processing units, Central processing units, Chipsets, Drivers, Tablet computers, TV accessories, Laptops, Data processing units | ||
|revenue=$2.85 billion | |revenue=$2.85 billion | ||
|num_employees=18,100 | |num_employees=18,100 | ||
|homepage=https://www.nvidia.com/ | |homepage=https://www.nvidia.com/ | ||
|sponsorship=Sponsor | |sponsorship=Sponsor | ||
|description=Nvidia Corporation is an American multinational technology company incorporated in Delaware and based in Santa Clara, California. It designs graphics processing units for the gaming and professional markets, as well as system on a chip units for the mobile computing and automotive market. | |||
|name=Nvidia | |||
}} | }} | ||
Nvidia was founded on April 5, 1993, by Jensen Huang (CEO as of 2020), a Taiwanese American, previously director of CoreWare at LSI Logic and a microprocessor designer at Advanced Micro Devices (AMD), Chris Malachowsky, an electrical engineer who worked at Sun Microsystems, and Curtis Priem, previously a senior staff engineer and graphics chip designer at Sun Microsystems. | Nvidia was founded on April 5, 1993, by Jensen Huang (CEO as of 2020), a Taiwanese American, previously director of CoreWare at LSI Logic and a microprocessor designer at Advanced Micro Devices (AMD), Chris Malachowsky, an electrical engineer who worked at Sun Microsystems, and Curtis Priem, previously a senior staff engineer and graphics chip designer at Sun Microsystems. | ||
In 1993, the three co-founders believed that the proper direction for the next wave of computing was accelerated or graphics-based computing because it could solve problems that general-purpose computing could not. They also observed that video games were simultaneously one of the most computationally challenging problems and would have incredibly high sales volume. Video games became the company's flywheel to reach large markets and funding huge R&D to solve massive computational problems. With only $40,000 in the bank, the company was born.[23] The company subsequently received $20 million of venture capital funding from Sequoia Capital and others Nvidia initially had no name and the co-founders named all their files NV, as in "next version". The need to incorporate the company prompted the co-founders to review all words with those two letters, leading them to "invidia", the Latin word for "envy". Nvidia went public on January 22, 1999. | In 1993, the three co-founders believed that the proper direction for the next wave of computing was accelerated or graphics-based computing because it could solve problems that general-purpose computing could not. They also observed that video games were simultaneously one of the most computationally challenging problems and would have incredibly high sales volume. Video games became the company's flywheel to reach large markets and funding huge R&D to solve massive computational problems. With only $40,000 in the bank, the company was born.[23] The company subsequently received $20 million of venture capital funding from Sequoia Capital and others Nvidia initially had no name and the co-founders named all their files NV, as in "next version". The need to incorporate the company prompted the co-founders to review all words with those two letters, leading them to "invidia", the Latin word for "envy". Nvidia went public on January 22, 1999. |
Latest revision as of 01:30, March 25, 2022
Nvidia | |
---|---|
NIST Sector | Data |
GICS Industrial | Semiconductors & Semiconductor Equipment |
Business type | "Public Company" is not in the list (Sole proprietorship, Partnership, Nonprofit, Other, Federal Government, State Government, Local Government, Public, Employee Owned, Private, ...) of allowed values for the "Has biztype" property. |
Year Founded | April 5, 1993 |
Founder(s) | Jensen Huang Curtis Priem Chris Malachowsky |
City, State | Santa Clara, California |
Country | U.S. |
Region Served | Worldwide |
Executives | Jensen Huang |
Revenue | $2.85 billion€ 2.508 <br />£ 2.109 <br />CA$ 3.62 <br />CNY 18.041 <br />KRW 3.493 <br /> |
Number of employees | 18,100 |
Sponsorship Level | Sponsor |
- Members
Nvidia Corporation is an American multinational technology company incorporated in Delaware and based in Santa Clara, California. It designs graphics processing units for the gaming and professional markets, as well as system on a chip units for the mobile computing and automotive market.
NVIDIA Announces Digital Twin Platform | ||
NVIDIA today announced a platform for scientific digital twins that accelerates physics machine-learning models to solve million-x scale science and engineering problems thousands of times faster than previously possible. | ||
Details
Nvidia was founded on April 5, 1993, by Jensen Huang (CEO as of 2020), a Taiwanese American, previously director of CoreWare at LSI Logic and a microprocessor designer at Advanced Micro Devices (AMD), Chris Malachowsky, an electrical engineer who worked at Sun Microsystems, and Curtis Priem, previously a senior staff engineer and graphics chip designer at Sun Microsystems.
In 1993, the three co-founders believed that the proper direction for the next wave of computing was accelerated or graphics-based computing because it could solve problems that general-purpose computing could not. They also observed that video games were simultaneously one of the most computationally challenging problems and would have incredibly high sales volume. Video games became the company's flywheel to reach large markets and funding huge R&D to solve massive computational problems. With only $40,000 in the bank, the company was born.[23] The company subsequently received $20 million of venture capital funding from Sequoia Capital and others Nvidia initially had no name and the co-founders named all their files NV, as in "next version". The need to incorporate the company prompted the co-founders to review all words with those two letters, leading them to "invidia", the Latin word for "envy". Nvidia went public on January 22, 1999.