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Data Buildings Cybersecurity and Privacy Education Public Safety Rural Smart Region Transportation Utility Wellbeing Wireless Agriculture Broadband Resilience Introduction Informational Cybersecurity Privacy Energy Waste Water Smart Buildings
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BanksEnergyMaterialsCapital GoodsCommercial & Professional ServicesTransportationAutomobiles & ComponentsConsumer Durables & ApparelConsumer ServicesRetailingFood & Staples RetailingFood, Beverage & TobaccoHousehold & Personal ProductsHealth Care Equipment & ServicesPharmaceuticals, Biotechnology & Life SciencesDiversified FinancialsInsuranceSoftware & ServicesTechnology Hardware & EquipmentSemiconductors & Semiconductor EquipmentCommunication ServicesMedia & EntertainmentUtilitiesReal Estate
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Active TransitAge-Inclusive CommunitiesAgroforestryArtificial IntelligenceAutonomous VehiclesBenefit, Value and Return on Investment (ROI) ConsiderationsBenefits and Cybersecurity and Privacy RisksBusiness ContinuityBusiness ModelsCase StudiesCase Study Summary Findings & DiscussionCity ResilienceCommunications NetworksCommunity DevelopmentCommunity EngagementConnected VehiclesConservation AgricultureConsiderations for Deploying Municipal IoTCybersecurity and Privacy Risk ManagementCybersecurity for Smart BuildingsData SovereigntyDesigning and Implementing a Resilient Smart Public Safety ProgramDigital TwinsDisaster RecoveryE-WorksiteEconomic DevelopmentEducation and TrainingEfficiency and ProductivityElectric Cars Energy SavingsElectric Vehicle Charging InfrastructureElectric and Hybrid VehiclesElectrificationEmergency PreparednessEmergency Support FunctionsFamily FarmingFloodsFreightFunding ModelsGeographic Location SystemsGlossaryGrid-Interactive, Efficient and Connected Buildings (GEBs)High Speed RailHistory of Public WiFiHyperloopImpacts to Municipal Governments of IoT NetworksInfrastructureIntelligence AugmentationIntelligent BuildingIntelligent TransportationInterfacing Smart Buildings with City Services and InfrastructureInterfacing with City Services and UtilitiesInternet of ThingsIntroduction to Public WI-FI Use CasesKey Smart City Risk Management ConsiderationsKnowledge ManagementLaw and OrderLegal IssuesLooking Beyond Today’s Smart City DeploymentLow Income HousingMarketing & OutreachMeasurementMeasuring Transportation PerformanceMental HealthMobile Device and Communications NetworksMobilityMobility HubsModular BuildingsMunicipal ServicesNext Generation Building OperationsOpen DataOpen SourceOrganic FarmingOrganisation of CitiesOrganizational and Individual Productivity and Wellness of Smart BuildingsPermaculturePhysical HealthPractical Guide: Deploying an IoT NetworkPractical Guide: IoT Cybersecurity & PrivacyPrecision FarmingPredictive ModelingProcurementProject ManagementPublic Safety and ResponsePublic Safety-Resilience and Regeneration of CommunitiesQuality of LifeRegenerative AgricultureRegenerative UrbanismResilience HubsRight-of-way ManagementRuralSelf Driving Policies and ProceduresSensor TechnologyShared MobilitySmart Building-related MobilitySmart Buildings O&MSmart GridSmart LightingSmart Region BlueprintSmart WasteSmart WaterSoftware Development MethodsStandards and InterfacesTechnology StrategyThe Current State of Municipal IoT DeploymentsThe Urbanization Challenge That Cities FaceTransit-Oriented DevelopmentTrustworthy Smart Cities through Risk ManagementUnderstanding Utility IoT and Smart Cities Financing Best PracticesUrban Air MobilityVariable-Rate TechnologyWhat is a Smart CityWireless Blueprint
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Nvidia Corporation is an American multinational technology company incorporated in Delaware and based in Santa Clara, California. It designs graphics processing units for the gaming and professional markets, as well as system on a chip units for the mobile computing and automotive market.
Nvidia was founded on April 5, 1993, by Jensen Huang (CEO as of 2020), a Taiwanese American, previously director of CoreWare at LSI Logic and a microprocessor designer at Advanced Micro Devices (AMD), Chris Malachowsky, an electrical engineer who worked at Sun Microsystems, and Curtis Priem, previously a senior staff engineer and graphics chip designer at Sun Microsystems.
In 1993, the three co-founders believed that the proper direction for the next wave of computing was accelerated or graphics-based computing because it could solve problems that general-purpose computing could not. They also observed that video games were simultaneously one of the most computationally challenging problems and would have incredibly high sales volume. Video games became the company's flywheel to reach large markets and funding huge R&D to solve massive computational problems. With only $40,000 in the bank, the company was born. The company subsequently received $20 million of venture capital funding from Sequoia Capital and others Nvidia initially had no name and the co-founders named all their files NV, as in "next version". The need to incorporate the company prompted the co-founders to review all words with those two letters, leading them to "invidia", the Latin word for "envy". Nvidia went public on January 22, 1999.